Sprawl Game Development VIDEOS

This video shows the pawn’s mesh changing as the player switches team.

This video shows how the soldier and medic have a different weapon inventory.

As we don’t have modelers yet, we are using the default UDK meshes.
So we have the linkgun as an assault rifle, which is the weapon the medic does not have, the pistol is the rocket launcher, and the instagib is the knife.

The knife is supposed to be closed range 1 hit kill, and the same logic will be applied to the medic’s syringe, which will be used to heal wounded and revive dead players.

This video shows the pawn’s mesh changing as the player switches team.

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