We need help, and they want to help.

Concept Artist:
Dylan Pierpont

Dylan already start doing some enviros, here is one of them:

Character Artists:
Jean Gorospe
Matt Peadon

Jean is working on the Rebels and Matt on the Agency’s characters.

Chris Divine

Andrew Quesenberry

Chris is already working on Harko’s sniper, and Andrew is working with Prashanth to get the the knife killing animation with the new pair of arms Matt did and Adam’s knife. Fun stuff. hehe

Stay tuned ’cause we probably will have some footage of this as soon as Epic folks fix the restarting bug on dedicated servers. (You can see more about that here).

So, do YOU want to help us too? We do have almost all areas covered now, so we are open for an extra help with Concepts, Models and Animations to accelerate the development, but now only if you’re talented. 😉

Drop me an email at rui . coelho 86 |at| gmail |dot| com with a link to your portfolio.

Peter Ryczkowski’s Tutorial – Part 3 and 4

Part 3

Part 4

By Peter Ryczkowski

New team member and Sniper Rifle Concept

We have a new team member.

An animator who join us and is now help us getting the knife killing animation:
Prashanth Bhogaraju

Harko Botond once again delivers (18/04), this time some sniper rifle concepts.

Peter Ryczkowski Second Part Tutorial

Here is the second part of Peter Ryczkowski‘s (aka Cann0n_F0dd3r) tutorial on how he made the Agency’s medic concept.

Rebels Characters

Sniper, Suppressor, Medic and Soldier

Concept By Harko Botond (06/04)

New Modeler and a New Concept Artist

Liam Fielding

Concept Artist:
Derek Poole

Applications for concept artists are now closed.
We are now looking for character modelers and animators.

More too come soon.

Tin out, Adam in and a new Video

So Tin couldn’t find time to help out as of right now, but once he does he’ll get back.

Meanwhile, Adam Stockton, 3D Artist, as join us to give us a hand. Check out his work.

Here is also the first part of a tutorial of Peter Ryczkowski (aka Cann0n_F0dd3r) Agency’s medic.


Well.. This is the first time I play with materials and particle systems so there is still a “bug-thing”.
You can see some times there is a strong dark red that appears in middle of the flames, but I have no idea what is much less how to fix it.
So… once we get a material expert, I hope he can fix it 🙂

Start, End and Loop Sounds by Guy Noble

There is still a lot to be improved – proper muzzle flash to cover the space between the weapon and flames, players getting burned, proper flame lightning, etc, etc – but for now this will do.