Artsy people, assemble!

That’s right, we here at The Sprawl Secret HQ are running low on artistic value, since we’re all from a programming background it’s mandatory that we have no sense of aesthetics.

So right now we need this: Concept Artists , Modelers and Texturers Textureeres Texture Guys/Gals.

So, if you think you got what it takes leave a comment with a link to your work and we’ll get in touch with you as soon as possible.

Sprawl Game Development VIDEOS

This video shows the pawn’s mesh changing as the player switches team.

This video shows how the soldier and medic have a different weapon inventory.

As we don’t have modelers yet, we are using the default UDK meshes.
So we have the linkgun as an assault rifle, which is the weapon the medic does not have, the pistol is the rocket launcher, and the instagib is the knife.

The knife is supposed to be closed range 1 hit kill, and the same logic will be applied to the medic’s syringe, which will be used to heal wounded and revive dead players.

This video shows the pawn’s mesh changing as the player switches team.

And here we are on the Web

Hey everyone, welcome to our little corner of the internet. As you can see we don’t really have that much information on this new game but that will soon change.

Peace
Rj