Sprawl Development Video

Another video, showing different stuff this time:

Ammo Pack throwing and pick up
Sniper with the hold breath feature (finally)
Grenades
Paranoia Augment (still wip)
Scoreboard
Weapon Pick up
Some temporary custom Sounds (by Guy Noble )
A bit of the new HUD (by John White)
and Weapon Faster Reload Mod

Leaks

All right, here goes some stuff the team has been doing.

Pistol Concept (20/03), by ZangaKid
by ZangaKid

Logo (21/03), by John White
by John White

Rebels’ Soldier Concept (21/03), by Harko Botond
by Harko Botond

New Hud Concept (22/03), by John White
by John White

Agency’s Medic Concept (24/03), by Peter Ryczkowski
by Peter Ryczkowski

+1

Tin Talijan – 3D artist

Things are starting to gain shape. 😀

Two more to help us out.

Two more to help us out:

John White – UI Designer
Harko Botond – Concept Artist

Don’t forget to check out their work.

Current Keyboard Controls

Anything missing?! Probably…

Here is a work in progress of the agency’s medic.

Concept By Peter Ryczkowski

The SoundFX Guy

We welcome our new sound designer.

Guy Noble – Check out his work:
http://users.tpg.com.au/inoble/

We are currently looking for:
– 1 Concept Artist or 2D Artist
– Modelers
– 1 Level Designer

Sneak peek

well.. here is a sneak peek on what I’ve been working on.

The grenade indicator is the only thing static since I haven’t implement grenades yet 😛

oh the possibilities….

BTW, If you’re a flash or 2d artist and think you can do a better hud, well… come join us then we have cookies
I’ll help you with the actionscript and unrealscript if you want.
Just leave your email on a comment or email me at: rui . coelho 86 |at| gmail . com
And don’t worry about your email address being visible to everyone as I won’t approve your comment, so… no problemo ^^

Currently Looking For:

We are currently looking for:
– a level designer to start making our first map
– a sound effect expert to start making weapon effects
– a Flash artist to make the User Interface (actionscript and scaleform integration knowledge is NOT required. what is required is to know how to do awesome menus or hud animations :))

check who’s the team here

Sprawl Game Development – Double Headshot

Here you can see two things.
Localized damaged, and pawn-crossing bullets.

I first shot the pawn’s leg which took less damage.
And then do a double headshot.

As the headshot takes enough damage to kill the pawn, both pawns die, including the one behind which still had 100 HP.

For now, we just distinguish between 3 zones. Head, Limbs (arms and legs) and body (the rest of it).
Headshots have boosted damaged. Limbs have reduced damaged. And the rest of the body has normal damage.

oh.. and you can also see the shitty in-game options I did hehe

edit: hm sorry, I forgot to show you clearly the aim bobing and hold breath feature, but believe me is there 😛
hope I don’t forget to put it on the next video.